I can learning online students Login - Unitech Student

I can learning online students Login

In two worlds at once: Engineering student Owen Shartle explores a virtual scene with the aid of a headset and a haptic glove he and other undergraduates helped design. Credit: Tom Flach

Penn State engineering students have been working to develop an immersive virtual reality (IVR) system called Oculus Rift and test how this system and others may enhance student learning both on campus and online. The group hopes IVR technology can eventually give students taking online courses a way to become more engaged in their coursework.

Gathered in the Design Analysis Technology Advancement (DATA) Laboratory at Penn State University Park, the students joke, laugh and poke fun at each other as they prepare a demonstration of their virtual reality system. A nearby microwave sports a sign reading, "For Food Only, " hinting at the type of mischief the room has seen.

But the students are definitely serious about their project, which is funded by a Center for Online Innovation in Learning (COIL) Research Initiation Grant (RIG) and supervised by Conrad Tucker, assistant professor of engineering design and industrial engineering.

"Online learning gives us huge opportunities in higher education. You can connect with more diverse people across greater distances, for example, " said Tucker. "But online courses also limit you in some ways—there's little immersive or tactile interaction, and sometimes it's hard for students to engage with the material. IVR systems are a potential solution to that problem."

After the students finish setting up their demo, team member Owen Shartle straps the IVR headset over his eyes and slips on a haptic glove—a device that makes his hand look Transformer-esque but that allows him to interact with the demo's virtual world.

The headset transports him into an immersive, 3-D world. In today's demo, it's a traditional classroom with chairs, tables and a blackboard.Professor and students use oculus rift to improve online learning The glove, still in its prototype phase, will enable him to pick up the pieces of a coffee maker scattered across the virtual table and assemble them in a much more natural way than using a joystick or keyboard controls.

With the exception of the IVR headset, everything was made by the students. The group designed the simulations—the coffee pot exercise, as well as a giant game of Jenga—with the software Unity3D. They also designed and built the haptic glove, which has gone through at least two versions, from scratch.

Bryan Dickens, a senior majoring in computer engineering, watches his classmate maneuver through the virtual world. He describes wearing and using the IVR device as similar to lucid dreaming.

The Oculus Rift team. From left to right: Kevin Lesniak, Matthew Myers, Daniel Ahrweiler, Bryan Dickens, Conrad Tucker, Gabe Harms, Steven Sellers and Owen Shartle (who is wearing the Oculus Rift headset and glove). Credit: Tom Flach

"You know that you're not really in this new place, but in some ways you are, " he said. "You can look around and see things that seem real. You're moving yourself through a different world, and that's what the virtual reality device is aiming for."

The technology isn't just cool, though. It's doing what Tucker hoped it would do: It helps students learn.

  • Give your website the reliable buy website domain high-performance home it deserves.
You might also like
FRCC Online Learning Database Login
FRCC Online Learning Database Login
Can students learn A+ training online? By Raul Aristy
Can students learn A+ training online? By Raul Aristy ...
carnegie learning online
carnegie learning online
3P Learning Mathletics Student
Mobile Application (3P Learning)
  • FEATURES:
  • i. A slick and exciting student interface (custom designed for tablets). Use online or offline - up to two weeks of data can be held and synced when internet is...
  • ii. The Mathletics curriculum of activities - download new activities to your app in real-time, as they become available.
  • . Live Mathletics - including TEN levels for students to play others across the world and within their school in head-to-head arithmetic battles.
  • iv. Concept Search - explore the full glossary of mathematical terms and expressions.
  • v. All results and points recorded and synced in real time with a students desktop account for teachers/parents to track.
  • vi. Teacher-assigned homework task alerts.
McGraw Hill Digital Software LearnSmart Online Adaptive Learning Resource to Accompany Questions and Answers: A Guide to Fitness and Wellness [Web Access]
Digital Software (McGraw Hill Digital Software)
  • ISBN: 007802790X
  • Access to this product is valid for 180 days from initial log-in. After this period, the product will not be accessible from your McGraw-Hill Education account.
  • As a student works within the system, LearnSmart develops a personal learning path adapted to what the student has learned and retained. LearnSmart is also able...
  • Diagnose and Remediate: Personal learning paths automatically generate appropriate content based upon student knowledge level.
  • Flexibility: Students access LearnSmart anytime and from anywhere using browsers or mobile devices such as the iPhone or iTouch.
McGraw Hill Digital Software SmartBook Online Access for Questions and Answers: A Guide to Fitness and Wellness [Web Access]
Digital Software (McGraw Hill Digital Software)
  • ISBN: 1259118495
  • Access to this product is valid for 1 year from initial log-in. After this period, the product will not be accessible from your McGraw-Hill Education account.
  • SmartBook is the first and only adaptive reading experience designed to change the way students read and learn so you study only what you need, when you need it.
  • The four stage process - Preview, Read, Practice and Recharge - guides you through your course content, chapter by chapter, connecting you with your strengths and...
  • Practice: While reading, SmartBook fires questions at you, helping you identify what you do, and do not, know.
Related Posts