Educational Technology Standards
What's the Hype?
Every major educational organization is setting their sights on developing computer technology standards with good reason. "Generation D" (digital) learners will meet a workplace where using technology is as necessary as knowing how to read and write. The virtual office is challenging today's workplace by accounting for nearly 8% of the U.S. jobs. By 2007, 20% of the US workforce is expected to just roll out of bed to commute to work via online in a virtual office located in their home (Newsweek). Creating standards in any area of study requires a great deal of research. Most National and State Standards are established for areas of study that are subject to little change and currently possess a benchmark of some sort. Technology is a field that does not fit into either of these categories, because it changes daily.
In order to develop standards, we must first identify key skills which students will need in the future. It's not as easy as you think to ascertain the identity of these skills, because it's difficult to predict the future. Although, within the next ten years, the paradigm of workplace technology is sure to change. There are a few key technologies that corporate employees will need to have a comprehensive knowledge. To meet this challenge, we have identified key skills for consideration.
We consider all of the major technology skills students will need to fit into five major categories: Hardware, Internet Applications, Programming, Software, and Networking.
Hardware use in schools
First came the typewriter, then came the word processor, then came HTML. We now have voice activated, digital communication systems that are leading the way to more advancements in communication that are just waiting to emerge. What's next? When does it stop? The simple answer is: "It doesn't!" Technology is not only hot at this current point in time, it's driving the American and World Economy. What we consider to be the latest hardware today will in ten years be considered obselete. "Generation D" will continually adapt to this change and will need to be continually versed on the use and application of the many emerging technologies. However, in the present scheme of things, the following basic knowledge is recommended for Generation D:
1) Printers-
Students will need to understand how the CPU (i.e. connections, interfaces) directs printers. Students will also need to evaluate the cost/benefit factors attributed to different types of printing technology (i.e. ink jet vs. laser). The reason for this is because no matter how digital this world gets, we will always need to have hard copy. Basic knowledge of printers will save many future employees from panic in need-to-print situations.
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National Educational Technology Standards for Teachers: Second Edition Book (International Society for Technology in Education)
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