3DS Studio Max students
With the recently announced killing off of Softimage (take a moment of silence if you’d like) the question among many 3D artists is which 3D application might be next? Among the two remaining Autodesk powerhouses that are Maya and 3ds Max, the first concern is 3ds Max. There are a few […]
With the recently announced killing off of Softimage (take a moment of silence if you’d like) the question among many 3D artists is which 3D application might be next? Among the two remaining Autodesk powerhouses that are Maya and 3ds Max, the first concern is 3ds Max. There are a few reasons why people think will kill off 3ds Max next, maybe because Maya is just slightly more popular among the industry or that there seems to just be more support for Maya.
Whatever the case may be, the question now is whether or not these concerns are viable concerns to have as a 3D artist, and if your favorite 3D application is truly next. Now, before you get upset about the subject matter of this article, take a moment to read through it, because you might be surprised. We were/are huge fans of Softimage and 3ds Max, but after the recent announcement, we could only think “what’s next?”
Let’s take an in-depth look at why this concern has come up among 3D artists, as well as some of the key reasons why we do think 3ds Max is here to stay.
The “Signs”
The question of if 3ds Max will die next is not one that has been brought up out of the blue. According to some 3D artists there have been several signs that may give key clues to the future of 3ds Max as well as Autodesk’s plan for this 3D application and whether or not they feel the need to continue to support it. Let’s take a close look at these “signs” so you can determine for yourself if these are truly signs of the end time for 3ds Max.
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