Autodesk Education Suite
One of Autodesk’s key themes in the latest round of product updates is the unification of its DEC (Digital Entertainment Creation) products, which include Maya, 3ds Max, Softimage, MotionBuilder and Mudbox.
Instead of the old world of “monolithic products”, the developer was keen to present its 2012 products not merely as standalone tools, but as components of its Entertainment Creation product suites.
Co-operate or perish
Speaking at a private press briefing, Autodesk Senior VP Marc Petit discussed the role that economic conditions have played in the recent spate of closures of traditional mid-sized facilities: a roll call that includes Bizarre Creations, Propaganda Games, Realtime Worlds, C.O.R.E. Digital Pictures, Asylum Visual Effects and CafeFX.
In contrast, Petit pointed to the success of studios running ‘out of the box’ pipelines, such as France’s MacGuff, whose animated feature Despicable Me recently passed the $500 million mark at the box office. Although the studio has been operating for over 20 years, it had to ramp up to over 100 seats of Maya for the movie, with little time to develop proprietary code to sync with other applications.
“For us, DEC is all about the pipeline – and it’s all about building the pipeline out of the box, ” commented Petit.
Petit also pointed to the success of Autodesk’s Education Suite, which comprises all five products in the DEC line-up, plus Sketchbook Pro – and which has sold over 100, 000 copies in the past year.
“The young generation don’t live in the past, ” he said. “They don’t think in the silos of traditional workflow. They are ‘suite students’. They use everything and expect everything to communicate.”
As the foundations of this new world of global communication, Autodesk has been working on what it terms ‘one click’ interoperability between its products. The new ‘Send to Maya’ option in the MotionBuilder 2012 file menu, for example, transfers character data between the two apps without an intermediate export step.
User interfaces have also been standardised between all of the applications, as have individual tools – most notably, the FCurve editor – in a process Senior Product Marketing Manager Rob Hoffman described as “spreading the best kibbles and bits” between the applications.
The unifying FBX file format has also been updated, as has the mental ray renderer: in the 2012 editions, Maya, 3ds Max, Softimage and the standalone edition of the software will all use the mental ray 3.9 core.
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